lightning returns what to do after main quests

The giant clock tower in Luxerion.

Time (, Toki ?) is a gameplay mechanic in Lightning Returns: Final Fantasy XIII, denoted by an ever-nowadays "doomsday clock" on the right side of the player's screen. The player has a maximum of fourteen days to terminate the game. Each twenty-four hours begins and ends at 6 AM; at that time Lightning is automatically returned to the Ark where her HP and EP are restored.

Because the player has a limited time to terminate the game, and because certain areas, quests, people, and events are merely accessible during specific times of day, time management is an of import element of gameplay. If time runs out before all five master quests are completed, the Apocalypse volition occur and the actor volition be given an option to restart the game from the beginning. All stats, non-quest items, garbs, abilities, equipment, and gil carry over to this new playthrough (see New Game+ for farther details).

On Nova Chrysalia's last day the clock disappears; the role player is no longer bound by a time limit.

Contents

  • 1 Mechanics
    • 1.1 Times of day
  • ii Fourth dimension-restricted areas and enemies
  • 3 Behind the scenes
  • iv References

Mechanics [ ]

Lightning uses Chronostasis. The countdown clock, located under the minimap, freezes for a little while during this fourth dimension.

An in-game mean solar day lasts i real time 60 minutes. Thus, an in-game hour is 2 minutes and thirty seconds, and ane in-game minute is 2.v seconds. If the player idles for three minutes in real fourth dimension (i hour and 10 minutes in-game), the game will automatically intermission. If the player wishes to advance time they can spend 500 gil at an inn to remainder until a specified hr, up until 6 AM. A stay of any length at the inn will fully restore Lightning'southward HP.

On Normal or Hard mode, losing or escaping a battle costs an 60 minutes from the clock (in that location is no penalty on Easy mode). Partaking at a Butchery battle will advance time ten minutes.

Lightning can spend 1 EP to utilise Chronostasis to stop the clock for xxx in-game minutes, which is ane infinitesimal and fifteen seconds of existent-time. The upshot will end prematurely if Lightning does something that advances time, including (only not limited to) riding the monorail, sleeping at an inn, or participating in an arena battle. NPCs and enemies comport normally during Chronostasis; the effect exists but to buy actress fourth dimension. Using Chronostasis tin mess up the monorails' schedule every bit the trains still leave the platform "on time" even if the clock is halted.

Time does not pass inside the Ark, during cutscenes, while on the carte du jour, during conversations, or in battles. Battles fought in the Ultimate Lair are an exception; in this area, time will period ordinarily during fights, and Chronostasis cannot be used (while in battle, the current time can exist checked by pausing the game).

If the player completes enough quests to give enough Eradia to Yggdrasil the lost hours are restored and the player gains another day, postponing the Apocalypse until the fourteenth day. On this actress twenty-four hour period, the Ultimate Lair is open, but the player is free to visit other areas as well if they wish.

Times of day [ ]

Depending on the hr, field and battle music on each continent change, although few areas are exempt, e.g. Luxerion's Warren.

  • Morn: half dozen:00–eleven:59.
  • Afternoon: 12:00–17:59.
  • Evening: xviii:00–xix:59.
  • Night: 20:00–half dozen:00.

The time of day affects the lighting of the world, and details such as when the desert lighthouse on the Dead Dunes is lit, and how many NPCs are roaming around.

Fourth dimension-restricted areas and enemies [ ]

The Warren is only accessible during the concluding six hours of each 24-hour interval.

Some areas tin simply be accessed during certain hours of the day. The Warren in Luxerion is open up from midnight to half dozen AM, and the Moogle Village in the Wildlands is accessible from vii PM to 7 AM. The player can exit either location at whatever time. A ladder most the gate of the Warren allows 1 to exit the area even when the gate is airtight; similarly, the player tin spring off the tree branch that leads to Moogle Village. Therefore, the player cannot go stuck in these areas if they remain there past "endmost fourth dimension". The Luxerion Cathedral is initially closed for night time, but after advancing in the story the role player tin obtain a key to visit its premises whatever time. The Shambles in Yusnaan is open betwixt five PM and iii AM.

During the chief quest Lightning must do some things at specific times. In Yusnaan the "tour" through the industrial commune starts at 6 PM. After this, Lightning must collect fireworks that are to be launched at the correct time as well as star in The Song of the Savior that always starts at 3 AM. In Luxerion Lightning tin can follow the Children of Etro to the Forsaken Graveyard only subsequently midnight. In the Wildlands and the Expressionless Dunes the main quests do not rely on specific times of the day, but the flowers and mushrooms found in the Wildlands depend on the time of the day and are needed for completing quests, and Lightning tin can grow greens that accept a specific number of hours to ripen. Enemies are more ferocious during night time in the Wildlands, while the opposite is truthful for the Dead Dunes. In the Temple Ruins some of the doors have a time mechanic determining whether they are open. Many optional quests crave Lightning to be at a location at a specific fourth dimension to undertake them.

Two specific enemies will spawn in any area during certain times of 24-hour interval. Anubyses appear on whatsoever continent exclusively between 4 PM and half dozen PM, while Meonektons appear on any continent exclusively between four AM to 6 AM. Other enemies volition non spawn during this fourth dimension. Each location'south enemy encounters besides depend on fourth dimension, such as that Dreadnoughts spawn at the Forsaken Graveyard during the mean solar day while Zomoks spawn at night, and Reavers roam the Wildlands at night fourth dimension.

The rare shop Forge (Rare) appears randomly depending on the clock. Soul seeds spawn within Anarchy infusions merely once per in-game hr.

Behind the scenes [ ]

Clock showing the time on the right-hand side of the screen.

The thought was to create an expansive earth, but simultaneously go far so the role player wouldn't exist thrown into it haphazardly. Thus the element of fourth dimension direction was included so the histrion would pay attention to the world, and recall how to interact with its inhabitants.[1] At the first the developers received negative feedback for the "doomsday clock" system, because the original fourth dimension did not even allow the player to reach the end of the game. Adjustments were made to arrive to a satisfying corporeality of fourth dimension. At commencement there was a countdown running towards nix on the upper part of the screen, simply based on player feedback this was changed to a clock.[2]

In Final Fantasy Xiii: Reminiscence -tracer of memories- it is revealed Antimatter Manipulation Principle technology tin can control Chaos, simply the research into this use was never completed as the researchers disappeared. Though non straight stated, information technology may be that the Ark of the manmade Cocoon was where the research took place, and utilizes AMP engineering to halt the flow of time.

References [ ]

  1. Lightning Returns: Final Fantasy XIII Preview Part II: The developers explain the latest in the FFXIII saga (Accessed: March 08, 2019) at Nova Crystallis
  2. Interview with Motomu Toriyama and Yuji Abe for German gaming site Spieletester (Accessed: March 08, 2019) at Lightning Returns News @tumblr

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Source: https://finalfantasy.fandom.com/wiki/Time_(Lightning_Returns)

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